Pixelite GI: A 2D Raytraced Lighting Engine
Pixelite GI is a real-time raytraced lighting solution built from the ground up for pixel art games using the Unity game engine. It utilizes a new research technology called Spatiotemporal Reservoir Resampling, or ReSTIR, which was published in ACM SIGGRAPH 2020.
Using this new technology, Pixelite GI offers a distinct advantage over existing solutions as it enables every pixel to naturally both receive and emit light. This includes every pixel in the background with potentially more than one million lights per scene, all in real-time! See for yourself what Pixelite is capable of.
Unity Asset Store: https://assetstore.unity.com/packages/vfx/pixelite-gi-198914
Curious how it runs on your system? Download the demo here.
Version Roadmap / History
Release 3 (Coming Soon)
URP Support
Release 2.1 (Released 7/27!)
Bug Fixes
Minor performance improvements
Release 2 (Under Asset Store Review)
Initial release on Asset Store
Release 1 (Internal Beta)
Closed beta testing
About Us: Nabla Cat
Nabla Cat is composed of a diverse team of one, who is currently a PhD student studying computer graphics at the University of Utah. And raytraced pixel art is what happens when a PhD student gets free time and a 3090.